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Two point hospital patch notes
Two point hospital patch notes






two point hospital patch notes

  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying.".
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent.".
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • two point hospital patch notes

    Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.A new Tome and Rift will be added to the Archives in the next few days.Implemented changes to prevent players modifying some in-game files (such as models, textures and images).The map offering for Raccoon City Police Department has been re-enabled.Keys with zero charges no longer can open the Hatch.Removed the ability for the Plague to infect breakable walls.This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0. Effects that modify sound are now multiplicative rather than additive.Survivors will no longer hear themselves as louder when the Killer is running such effects. Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective.

    two point hospital patch notes

    This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer. If a Killer has a pending stun on the server, the server will reject the hit. Stun validation has been added to the hit validator.In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful. When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead.If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal. The unhooking interaction now has higher priority than the Self-Care interaction.








    Two point hospital patch notes